An endgame technique to avoid chess calculation

An important question that often comes about in an endgame is “Can the king catch the pawn?”. We can calculate this by counting the number of moves it’ll take each player, or visualizing the moves of each player. This video however illustrates a simple technique that is fast, efficient, foolproof, and requires no calculation.

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Internet Chess Club (ICC)

121 Comments

  1. There's a chess app. Where the name of the CPU is jerry and is unbeatable!! The closest I got was a draw but I never beat him!! There's no level of difficulty, he plays like that all the time. Is there a connection between that app and you jerry?

  2. YESSSSSS more of this techniques please!!!!

  3. I really like the music that plays after your videos, Jerry.  The videos are pretty awesome, too.

  4. Nice video.. This technique was from "Josh Waitzkin" in "ChessMaster" series.. The reason I know, Cause he's one of my Favorite Chess Players.. 

  5. Jerry, really – why not implement a more general tactic (which is relevant to all sorts of movements) and just count movements? it takes roughly 2 seconds. if the king needs N+1 moves and the pawn need N moves – king wins. Your method does not take into consideration knight/rook moves.

  6. This knowledge is going to be useful. Much obliged!

  7. thanks jerry! awesome tips, please share more of these techniques that might seem intuitive for a chess player but really helpful for a beginner!

  8. What if it's white in this scenario? There are variations where the King can enter the box, but if the sequences aren't played correctly, he still won't catch the Pawn. How do I go about that?

  9. dead game either way long as the king is not trapped in a corner.

  10. Not bad at all.  It works well at least for that type of situation.

  11. I saw this video yesterday evening. Today it was really usefull for me and it helped me win a game. I really like this video!

  12. Just so you know, the king cannot capture the pawn. It can capture whatever piece the pawn promotes to, however.

  13. bassically which one is how many ranks away from the place of promotion

  14. Count the steps the pawn needs to do. Now count how far the king can reach within those steps. For me, its way faster than imagining a box.

  15. Haha I like the last one because for some reason I'm not looking at the initial move of the pawn and I was like yeah hes inside the box but then he wasnt

  16. Not sure why a simple technique of drawing a square (without bothering with diagonals) is not superior and a bit less confusing? It's the way I was taught and the diagonal business simply adds something making a simple technique slightly less simple.

  17. I use the good old "If I go there, then he goes there, then I go there, then he goes there, then I go there, then he goes there" technique.

  18. The problem is if anyone reaches this position with white pieces he has no other option but to chase the pawn whether he catches it or not😂😂😂😂😂😅😅

  19. Wow, it is so easy once one realises this small trick! 😀

  20. This is brilliant.. I always struggled with this and miscalculated a lot of times..

  21. why does Jerry do it the hard way? visualizing some imaginary bishop and a square. it takes only a few seconds to count that the king takes the pawn.

  22. To be precise — King entry & pursue the pawn.

  23. At 2:05 you disproved your own method: it was the kings turn to move and it moved into the box created by the pawn. However the king did not catch the pawn because next turn the pawn moved forward two.

  24. So, you actual question should be, Can the King enter the box in its "immediate" move?

  25. WHAT'S IN THE BOX!?!? The Pawn's pretty head.

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