Top 25 Chess Endgame Principles – Endgame Concepts, Ideas | Basic Chess Endgame Principles and Plans

Clear and easy to follow, WITH EXAMPLES – the top 25 chess ENDGAME principles that EVERY chess player needs to know.

My courses: โœ… โœ…

๐Ÿ“— Fundamental Chess Openings (FCO)
๐Ÿ“˜ Winning Chess Endings โ€‹
๐Ÿ“™ 1001 Deadly Checkmates
๐Ÿ“’ 1001 Brilliant Ways to Checkmate

0:00 – Intro
0:29 – #1 – Watch out for stalemate
0:50 – #2 – Activate your king
1:07 – #3 – Centralize your king
1:25 – #4 – Passed pawns should be pushed
1:52 – #5 – Try to create passed pawns
2:11 – #6 – Passed pawns should be supported by your pieces
2:50 – #7 – King and Queen checkmate idea
3:11 – #8 – King and Rook checkmate idea
3:33 – #9 – Two Bishops checkmate idea
3:57 – #10 – Knight and Bishop checkmate idea
4:54 – #11 – Two Knights checkmate idea
5:17 – #12 – Flank pawns are hard to stop (especially for Knights)
5:45 – #13 – 2 Connected pawns on 6th rank beat a rook
6:19 – #14 – Further advanced pawns are more valuable
7:11 – #15 – Opposition is important in King and Pawn endings
8:12 – #16 – Rooks go behind passed pawns
8:43 – #17 – Connected passed pawns are best, then protected, then flank
9:16 – #18 – Opposite colored bishop endings are drawish
10:07 – #19 – Bishops better than knights with pawns on both sides of board
10:26 – #20 – In Queen endings, watch out for perpetual check
11:07 – #21 – In Rook endings, cut off opponent’s king
11:42 – #22 – Rooks should be put far away from other pieces
12:30 – #23 – Wrong bishop and flank pawn is a draw
13:40 – #24 – Zugzwang!
14:48 – #25 – Knights can’t lose a tempo

King and Queen Checkmate:
King and Rook Checkmate:
2 Bishops Checkmate:
Knight and Bishop Checkmate:

About this video:

These chess endgame principles cover things like Opposition, Zugzwang, Losing Tempo and much more. Additionally, you will learn the basic ideas of the King and Queen checkmate, the King and Rook checkmate, the 2 Bishops checkmate, the Knight and Bishop checkmate, and the 2 Knight checkmate (actually draw). Chess endgame principles are crucial to help you win the end of your chess games. These chess endings principles will take your chess strategy to the next level. These chess concepts and ideas are crucial to improve at chess. One of the best ways to improve your chess strategy, is to learn these important chess principles. These chess strategies will help your chess rating grow very rapidly. These chess principles are beneficial to beginners, intermediate chess players and advanced chess players as well. There are some beginner chess principles, some intermediate chess principles, and some advanced chess principles. links are affiliate links.


  1. As to the last tip, thatโ€™s not technically true – unless Iโ€™m missing something. If the white night and black king are on the same color square and it is whiteโ€™s turn, then yes, stalemate will happen as described. And that is because the knight always changes the color of square when it moves and the black king, in this example, is also always changing square color. BUT, if the white knight and black king are on different color squares and itโ€™s whiteโ€™s turn, then white can defeat black. Or, if those pieces are on the same color square and it is blackโ€™s turn, then same thing.

  2. 13:30 you can actually push the pawn to h7:If black king moves away, you promoteIf black king blocks the pawn, you checkmate with bishop

  3. You said K+N+B against a king is very rare, but last summer I did a tournament and I saw it twice, including one of my own games. My opponent knew how it works, so I lose. Also last october I saw it in a youth tournament.

  4. Knights can't attack the same colour square in successive moves which is why they can't lose a tempo.

  5. Americans say "Sugswang"ยฟ? Can't you guys say Zugzwang??

  6. You're good at teaching. You explain showing what you mean, you're a natural at what you're doing!

  7. Not being able to lose tempo with the knight is due to the fact that on every move it switches between light and dark squares. So you can never do an odd number of moves that would cover the same square.

  8. Excellent presentation with just enough examples to get us thinking about it on a deeper level. Thank you!

  9. Why stalemate is considered a draw instead of a win is beyond me, and it is one of the things that makes chess less fun for me.

  10. I had the king and rook endgame vs the Michaelangelo bot in the chess app. That game I learnt about stalemate draw from not winning in a certain amount of turns. I was so upset but I finally beat him the day after ๐Ÿ™‚

  11. Have been learning through all your videos ever since I was a beginner with an ELO rating of 800 but 1 year ago now am an an expert (2050) because of the videos Your videos are really helpful more especially for beginners and advanced players I would like to thank you once again for your effort that has helped me become almost a chess master

  12. I want top 35 opening principles๐Ÿ˜ข

  13. The knight can not lose a tempo because it always moves to a different colour square: light to dark or dark to light.In order to attack a specific square, say dark, it has to be on a light square.But it can only move to a light square from another light square in an even number of moves. Never in an odd number of moves.Hence, it can't lose a tempo

  14. For the first principle, I wouldโ€™ve gone for the steamroller mate by moving the bottom rook to column A.

  15. I know this is an old video, but just want to say thanks for all the free advice you have given me.
    At my level ( 1250 to 1350) i have found your videos the most helpful.

  16. him: explainingmy ocd ass obsessing over the fact that his head is not centered in the frame.

  17. Thank you, this has been really helpful. I would just add to tip 15, there are two types of opposition. Tip 15 covers direct opposition well, when the kings are close, but you may also need to understand distant opposition for situations when the kings are not close.

  18. Good video, I knew most of these sadly but I play a good endgame for my level anyway so it doesnt matter much, yet.

  19. People have ruined a good game Literally having a name for every single move possible Its taken way to farWhy cant a couple blokes just sit down in a bar and play a game over a couple of beers This is ridiculous

  20. Excellent video thank you. Not 100% sure you got principle 23 correct. If in starting position in that example can't bishop go up to left and block that back and forth king movement then push white king up

  21. This video explains clearly why bishops are worth 3.25

  22. About the king vs queen endgame, the engine actually finds a way to mate faster than the knight trick can you show the fast method? Thank you ๐Ÿ˜Œ๐Ÿ˜Œ

  23. great summary. i like how you focus on principles. You should do a video on " what questions should you ask yourself in general and in what order"

  24. knights can't keep control of the same squares 2 moves in a row

  25. Opposition is the most important thing in pawn endgames

  26. just what I needed. I'm a competent enough player that I can almost always whittle my opponent down to operating with a king and 2 other pieces, usually a pawn and a backrow piece. But then no matter how far ahead I am I can never lock down the opponents king.

  27. Great overview of endgame principles ๐Ÿฅฐ

  28. You earned a sub. This was so valuable. Thanks

  29. 16:15 actually in this specific example knight cant gain tempo, and its not "something about how the knight moves"its because black has to keep alterating between a black and white squares with his king,at the same time the knight is only able to move from a black square to a white square and vice versa, this means that now matter how many times you repeat moves your knight will always be pointing at the white square when his king is standing on it.however if the black king was ina different position where he needs to keep alternating between two squares of the same color, here the knight can waste a move to attack the black king and prevent it from alternating between the two squares

  30. 16:12 This means White can only win in a timed game if it has noticeably more time available, aka the pettiest form of winning possible in chess.

  31. You are explaining wrong example of zugzwang. This is not example of zugzwang

  32. I'm new to chess here so correct me if I'm wrong but Principle 23. with King G6, Pawn H6. A move with white Bishop to D5 would be checkmate as it prevents opponents King from moving? Thanks in advance

  33. Nice,,,๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

  34. 13:43 "Zugzwang" literally move-urge german word, the urge to need to make a move but there are only moves available that worsen your position

  35. in the beginning, win the game. Details in the description.

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