Top 25 Chess Endgame Principles – Endgame Concepts, Ideas | Basic Chess Endgame Principles and Plans

Clear and easy to follow, WITH EXAMPLES – the top 25 chess ENDGAME principles that EVERY chess player needs to know.

My courses: โœ… โœ…

๐Ÿ“— Fundamental Chess Openings (FCO)
๐Ÿ“˜ Winning Chess Endings โ€‹
๐Ÿ“™ 1001 Deadly Checkmates
๐Ÿ“’ 1001 Brilliant Ways to Checkmate

0:00 – Intro
0:29 – #1 – Watch out for stalemate
0:50 – #2 – Activate your king
1:07 – #3 – Centralize your king
1:25 – #4 – Passed pawns should be pushed
1:52 – #5 – Try to create passed pawns
2:11 – #6 – Passed pawns should be supported by your pieces
2:50 – #7 – King and Queen checkmate idea
3:11 – #8 – King and Rook checkmate idea
3:33 – #9 – Two Bishops checkmate idea
3:57 – #10 – Knight and Bishop checkmate idea
4:54 – #11 – Two Knights checkmate idea
5:17 – #12 – Flank pawns are hard to stop (especially for Knights)
5:45 – #13 – 2 Connected pawns on 6th rank beat a rook
6:19 – #14 – Further advanced pawns are more valuable
7:11 – #15 – Opposition is important in King and Pawn endings
8:12 – #16 – Rooks go behind passed pawns
8:43 – #17 – Connected passed pawns are best, then protected, then flank
9:16 – #18 – Opposite colored bishop endings are drawish
10:07 – #19 – Bishops better than knights with pawns on both sides of board
10:26 – #20 – In Queen endings, watch out for perpetual check
11:07 – #21 – In Rook endings, cut off opponent’s king
11:42 – #22 – Rooks should be put far away from other pieces
12:30 – #23 – Wrong bishop and flank pawn is a draw
13:40 – #24 – Zugzwang!
14:48 – #25 – Knights can’t lose a tempo

King and Queen Checkmate:
King and Rook Checkmate:
2 Bishops Checkmate:
Knight and Bishop Checkmate:

About this video:

These chess endgame principles cover things like Opposition, Zugzwang, Losing Tempo and much more. Additionally, you will learn the basic ideas of the King and Queen checkmate, the King and Rook checkmate, the 2 Bishops checkmate, the Knight and Bishop checkmate, and the 2 Knight checkmate (actually draw). Chess endgame principles are crucial to help you win the end of your chess games. These chess endings principles will take your chess strategy to the next level. These chess concepts and ideas are crucial to improve at chess. One of the best ways to improve your chess strategy, is to learn these important chess principles. These chess strategies will help your chess rating grow very rapidly. These chess principles are beneficial to beginners, intermediate chess players and advanced chess players as well. There are some beginner chess principles, some intermediate chess principles, and some advanced chess principles. links are affiliate links.


  1. great summary. i like how you focus on principles. You should do a video on " what questions should you ask yourself in general and in what order"

  2. knights can't keep control of the same squares 2 moves in a row

  3. Opposition is the most important thing in pawn endgames

  4. just what I needed. I'm a competent enough player that I can almost always whittle my opponent down to operating with a king and 2 other pieces, usually a pawn and a backrow piece. But then no matter how far ahead I am I can never lock down the opponents king.

  5. Great overview of endgame principles ๐Ÿฅฐ

  6. You earned a sub. This was so valuable. Thanks

  7. 16:15 actually in this specific example knight cant gain tempo, and its not "something about how the knight moves"its because black has to keep alterating between a black and white squares with his king,at the same time the knight is only able to move from a black square to a white square and vice versa, this means that now matter how many times you repeat moves your knight will always be pointing at the white square when his king is standing on it.however if the black king was ina different position where he needs to keep alternating between two squares of the same color, here the knight can waste a move to attack the black king and prevent it from alternating between the two squares

  8. 16:12 This means White can only win in a timed game if it has noticeably more time available, aka the pettiest form of winning possible in chess.

  9. You are explaining wrong example of zugzwang. This is not example of zugzwang

  10. I'm new to chess here so correct me if I'm wrong but Principle 23. with King G6, Pawn H6. A move with white Bishop to D5 would be checkmate as it prevents opponents King from moving? Thanks in advance

  11. Nice,,,๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

  12. 13:43 "Zugzwang" literally move-urge german word, the urge to need to make a move but there are only moves available that worsen your position

  13. in the beginning, win the game. Details in the description.

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