Top 25 Chess Endgame Principles – Endgame Concepts, Ideas | Basic Chess Endgame Principles and Plans

Clear and easy to follow, WITH EXAMPLES – the top 25 chess ENDGAME principles that EVERY chess player needs to know.

My courses: βœ… βœ…

πŸ“— Fundamental Chess Openings (FCO)
πŸ“˜ Winning Chess Endings ​
πŸ“™ 1001 Deadly Checkmates
πŸ“’ 1001 Brilliant Ways to Checkmate

0:00 – Intro
0:29 – #1 – Watch out for stalemate
0:50 – #2 – Activate your king
1:07 – #3 – Centralize your king
1:25 – #4 – Passed pawns should be pushed
1:52 – #5 – Try to create passed pawns
2:11 – #6 – Passed pawns should be supported by your pieces
2:50 – #7 – King and Queen checkmate idea
3:11 – #8 – King and Rook checkmate idea
3:33 – #9 – Two Bishops checkmate idea
3:57 – #10 – Knight and Bishop checkmate idea
4:54 – #11 – Two Knights checkmate idea
5:17 – #12 – Flank pawns are hard to stop (especially for Knights)
5:45 – #13 – 2 Connected pawns on 6th rank beat a rook
6:19 – #14 – Further advanced pawns are more valuable
7:11 – #15 – Opposition is important in King and Pawn endings
8:12 – #16 – Rooks go behind passed pawns
8:43 – #17 – Connected passed pawns are best, then protected, then flank
9:16 – #18 – Opposite colored bishop endings are drawish
10:07 – #19 – Bishops better than knights with pawns on both sides of board
10:26 – #20 – In Queen endings, watch out for perpetual check
11:07 – #21 – In Rook endings, cut off opponent’s king
11:42 – #22 – Rooks should be put far away from other pieces
12:30 – #23 – Wrong bishop and flank pawn is a draw
13:40 – #24 – Zugzwang!
14:48 – #25 – Knights can’t lose a tempo

King and Queen Checkmate:
King and Rook Checkmate:
2 Bishops Checkmate:
Knight and Bishop Checkmate:

About this video:

These chess endgame principles cover things like Opposition, Zugzwang, Losing Tempo and much more. Additionally, you will learn the basic ideas of the King and Queen checkmate, the King and Rook checkmate, the 2 Bishops checkmate, the Knight and Bishop checkmate, and the 2 Knight checkmate (actually draw). Chess endgame principles are crucial to help you win the end of your chess games. These chess endings principles will take your chess strategy to the next level. These chess concepts and ideas are crucial to improve at chess. One of the best ways to improve your chess strategy, is to learn these important chess principles. These chess strategies will help your chess rating grow very rapidly. These chess principles are beneficial to beginners, intermediate chess players and advanced chess players as well. There are some beginner chess principles, some intermediate chess principles, and some advanced chess principles. links are affiliate links.


  1. Hi, Can you show an ending with white rook and 2 pawns and black bishop and 1 pawn

  2. A night won't be able to lose a tempo, because it always moves to a different square color.For a night to lose a tempo, it'll have to end at the same square color that it's on now.That has to be an even amount of steps.Being even, the opponent will also be able to move an even number of moves, stopping you from taking any advantage.

  3. The pacing of your videos is fantastic! I just discovered your channel and I'm really looking forward to watching more!

  4. I can see now that Bishop is better than Knight because of the end game, and 2 Bishop can win a game, but if U have 2 Knight you can't win at the end of the game

  5. 15:50 The Knight not being able to remove the king from there is very easy to demonstrate. A knight can only attack and move to squares of the opposite color to where he is at. So if its your time to move and your knight is in the same color as the enemy king, you can never attack a square that is adjacent to the king with your next move.

  6. I don’t get how the game at 12:00 is not a draw… black can simply keep checking the king and attacking the pawn, so it can never make progress. Can anyone explain how to promote that pawn?

  7. I usually don’t comment. But I would like to see you analyse latest grand master games.

  8. I would literally die if I had to execute a knight/bishop checkmate. That's too complicated

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